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This page serves to keep a changelog of Zombiecraft version changelists.

Zombiecraft HistoryEdit

 
Version Date Changelog
3.0 Beta Release 3.3.2 October 17, 2013

- MysteryBox! -- Supports custom item list

- First iteration of overall config enhancement, mysterybox and mob spawner now have custom guis for extra options

- Mob Spawner Config -- Custom entity (really only supports EntityZCImp and EntityZCZombie right now, more coming) -- initial wave delay option -- fixed spawn delay -- random spawn delay - Activation Conditions (able to use all or any at once) -- Block Watch (the existing method) -- Player Proximity --- Trigger dist -- Wave --- Wave Min for Activate --- Wave Max for Activate

- Map Config button in the edit GUI -- Custom lighting, supports 'nether', or CSV of 16 floating point numbers, minecraft has 16 light levels, so you can define all 16 brightness values of each level, negatives do weird effects! -- Custom time lock, supports 'noon, midnight, or specific time 0-24000' -- Customizations for mob count, health, speed, and move leading

Fixes -----

- barricade repair not counting first repair (it was actually always 5 points behind) - sounds: -- reloading sound via key -- round start, round end -- headshot - zombie health and speed buffs - visual on tile entity spawners not updating - creative mode players getting teleported along with survival mode on map generation - Zombie death particles less intrustive - Comrade flees on low health again - Improvement on the session GUI, instructions on how to use it - Revised SMP teleportation rules to prevent state where non op player is stuck with unplayable ZC

Changes -------

- Entity AI has been updated to my new generation stuff used in HostileWorlds / Tropicraft, paves way for more entity variation in maps - Subtle Comrade gun firing animation tweaks - Barricade collision works cleaner now, no bounce back method for players, zombies also dont go through doors if door noclip is on, players should be able to walk over them too

Map & Gameplay Changes ----------------------

- Nacht: -- Added functional mysterybox

- Invasion: -- Increased base zombie speed -- Increased amount of speed and health gained per wave

- Last Resort: -- Tweaked spawner timings in initial room for quicker action -- Added functional mysterybox

- Observation Deck: -- Added functional mysterybox -- Redid the area around the mysterybox to promote barricading up -- Improved balence of upstairs area with powerup

- Verruct: -- Added functional mysterybox

3.0 Beta Release 3.3.1 September 4th, 2013

Fixed zombies moving super slow making game unplayable (oops)

Fixed various sounds that were still not playing

Fixed crash in interface manager regarding handleGunBinds

3.0 Beta Release 3.3 August 29, 2013

ZC Session Block added

- First to set up the ZC Session block becomes the leader

- Others join

- Leader can regenerate maps

Config for all block and item ID's

Cleaned block and tile names

Teleporting to the ZC dimention won't make you fall to your death anymore

Spectate camera fixed

Nuke does proper animation

Comrade always shows his gun

Updated reflection

3.0 Beta Release 3.1 (Revision) August 4th, 2013

Better Help messages

Gun ammo renders in overworld

Betties work on vanilla entities

Leader boards started

3.0 Beta Release 3.1 May 2nd, 2013

Minor Tooltip improvements

Gun overlays/binds working in overworld

Comrade added

3.0 Beta Release 3 (Revision) December 1st, 2012 Fixed map save path
3.0 Beta Release 3 December 1st, 2012

Headshots added

Zombiecraft 2.x zombie texture readded

M4 and Sniper Rifle can now penetrate through multiple zombies

Knockback removed when hit by bullets

Up to twelve guns to chose from

Bullets are now more accurate in SMP

3.0 Beta Release 2 (Revision) November 9, 2012

Fire never goes away, removed spread

Vanilla mobs do not spawn in the ZC dimention (except bats)

Multiplayer rejoining death issues fixed

Force respawn on round end added

Able to re-add players that disconnected and rejoined

All players now teleport to the ZC realm on game start

Removed debug keys C and B

Camera key is now the proper keybind

Fixed barricades, previously you could walk through them

3.0 Beta release 2, Beginning of Beta stage November 7, 2012

Map loading has been made easier with a new Zombiecraft button in the main menu.

Maps are now located in "ZC3Maps" instead of "zcmaps"

Maps now generate in a new "ZC" dimension. 

AI is now smarter

Zombies will die if they are not killed within 10 minutes of when they spawned

Zombiecraft music now plays constantly in the ZC dimension

All 8 item slots can now be used when buying weapons/items

Speed Cola, Charge, and Exstatic added.

Added Charge keybind, defaults to Left Ctrl

Small texture fixes

Ground offset added for map generation

3.0 Pre-Alpha 2, last Pre-Alpha release April 14, 2012

Map editor now works in multiplayer.

Purchase plates no longer flicker on item 0 in SMP

State break fixes

Barricades no longer repair faster than they shound in SMP

Chests no longer dump items on map regeneration.

3.0 Pre-Alpha 1 - beginning of Pre-Alpha stage, First public release April 9th, 2012

Completely reworked from zombiecraft 2.x

Features ZCMenu

Old x16 textures bought back

Multiplayer

New weapons, most were removed. Specifics not currently available.

2.x Varied Version history for any version under 3.0 was lost along with the Modzilla forums.

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